Beyond the Boundries
About the Game
You’re a tiny robot with one mission: grab flags like your life depends on it.
Everything else? …questionable.
We had to cut on the development cost, so a few bugs may occur.
It shouldn't be that big of a problem though.

Gameplay Guide
Super easy:
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Walk around.
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Find the flag.
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Wonder if that bug was on purpose (spoiler: it was).
Controls
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WASD – Move (usually).
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E – Interact with the end of the level (if the game feels like letting you).
R - to restart the level (most of the times)
Esc or p - pause the game and go to the pause menu
Enemies
Yes. No. Maybe.
Team
Assets Used
Fonts
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Digital-7 – because numbers need to look cooler.
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Press Start 2P – classic pixel vibes.
Visual Assets
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The Pathfinder: Character, Tileset, and Visuals by Denise (itch.io) – basically carried the art department.
Known “Features”
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Clicking Play works… once.
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Every level after Level 0 is “unbeatable.” That’s not a bug, that’s advanced game design.
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Collision detection is more like a suggestion.
Update
[Coming Soon™ …or not.]
Environment / Tools
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Built in Unity 6000.0.56f1
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Coded in Visual Studio Code (while ignoring 142 squiggly red lines)
THANKS FOR PLAYING
(if you made it past the menu, congrats).

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